7'shigh or low

2 sets of 2 dice add up to 7 and/or 11 and the remaining die is either high or low.

Also known as: 7-11, 7 and/or 11's, Vegas

32.4%
Made on one roll
2,520
Rolls that make it
of 7,776
52
Unique patterns
order ignored

What to keep

Keep one pair that sums to 7 or 11 (1-6, 2-5, 3-4 or 5-6) and roll the other three for a second. The kept pair stays a pair, so the second has to come from those three (a kept 5 can’t pair with a rolled 2), and any pair is as good to keep as another. Only that pair: no third die toward the next pair, and once kept you’re committed to it. Once you have both pairs, the last die is your kicker.

A question from the table

7’s: does it matter which pair you keep, the 1-6 or the 5-6?

No 7's

Keep 5-6, roll 3. to get what you need, with 2 rolls left · keep 1-6, roll 3: the same odds.

Why doesn’t the pair matter?

A kept pair stays one of your two pairs: the 5 can't pair with a rolled 2, nor the 6 with a rolled 1. So the second 7 or 11 has to come from the three dice you roll, whichever pair you kept: 75.0% either way, against 63.4% if you roll all five.

Work it through in the Odds Lab

Chance of making 7's

Keeping only dice toward the game, as the rules allow. Exact over every roll.

1 roll32.4%
2 rolls63.4%
3 rolls81.3%

Not sure what to keep from a roll? Ask the Odds Lab.

Often paired with

The games most often made by the same rolls as 7's.

Variant:

How strong are 7's hands? Every roll that makes it, graded by the Hammer’s chance of the pencil calling it at a 3-player table (from rounds played by solid bots).

The comeback

If both refusals turn down 7's, what does the Hammer call instead?

RankComebackChance
#1
Razzle26%
#2
10-3 High17%
#3
Pairs High17%
#4
10-4 High17%
#5
10-2 High17%
#6
Boss6%

Exact over every roll: the call the site recommends, then its best call once 7's is refused. A Hammer who calls differently changes these. Refusers decide from their own dice, so a refusal doesn’t change the odds.

When is 7's the comeback?

  • After SCC High: 7's High 40% of the time (the likeliest comeback)
  • After Monterey High: 7's High 35% of the time (the likeliest comeback)
  • After Monterey Low: 7's Low 27% of the time
  • After SCC Low: 7's Low 23% of the time

52 unique roll patterns for 7's, strongest first: the Hammer’s chance of the pencil calling it.