Montereyhigh or low
3 dice make up an inside straight (2-3-4 or 3-4-5) and the remaining 2 dice are either high or low.
Also known as: Inside straight
What to keep
Keep a connector: 3-4 if you have it, since a 2 or a 5 finishes a straight; 2-3 or 4-5 need exactly one number. Once kept, you’re committed to it. Some tables also let you keep a lone 3 or 4; turn that on under House rules in Settings and the odds follow.
A question from the table
Monterey, at a table that lets you keep a lone 3 or 4: keep the 2-3, or just the 3?
No MontereyKeep 3, roll 4. to get what you need, with 2 rolls left · keep 2-3, roll 3: .
Why let go of the 2?
The 2-3 needs exactly a 4 from the three dice you roll. A lone 3 can still become 2-3-4 or 3-4-5, so a 2 and a 4, or a 4 and a 5, among four dice makes it.
With two rolls left the lone 3 makes it 67.3% of the time, against 66.5% for the 2-3: more ways in, and time to collect two dice. With one roll left it flips: the 2-3 makes it 42.1%, against 38.3%, since one die is easier to find than two at once.
So keep just the 3 on your first roll, and a connector on your last. Without the house rule, a lone 3 can't be kept: hold the 2-3.
Chance of making Monterey
Keeping only dice toward the game, as the rules allow. Exact over every roll.
Not sure what to keep from a roll? Ask the Odds Lab.
Often paired with
The games most often made by the same rolls as Monterey.
How strong are Monterey hands? Every roll that makes it, graded by the Hammer’s chance of the pencil calling it at a 3-player table (from rounds played by solid bots).
The comeback
If both refusals turn down Monterey, what does the Hammer call instead?
| Rank | Comeback | Chance |
|---|---|---|
#1 | 7's High | 22% |
#2 | 10-2 High | 18% |
#3 | 10-4 Low | 15% |
#4 | 7's Low | 13% |
#5 | 10-2 Low | 9% |
#6 | Tres Away | 9% |
#7 | 10-3 High | 7% |
#8 | Pairs Low | 4% |
Exact over every roll: the call the site recommends, then its best call once Monterey is refused. A Hammer who calls differently changes these. Refusers decide from their own dice, so a refusal doesn’t change the odds.
When is Monterey the comeback?
- After 10-4 Low: Monterey Low 23% of the time (the likeliest comeback)
- After 10-2 Low: Monterey High 9% of the time
- After 10-3 Low: Monterey Low 9% of the time
- After Pairs Low: Monterey High 9% of the time
36 unique roll patterns for Monterey, strongest first: the Hammer’s chance of the pencil calling it.