Games

A list of the games you can call in Refusal Dice

What Should I Call?

Enter your roll to see which games you can play


✌️ 10-2 high or low

49.1% single-roll

2 dice add up to 10 and the remaining 3 dice are either high or low.

10-2

low

10-2

high


👌 10-3 high or low

63.9% single-roll

3 dice add up to 10 and the remaining 2 dice are either high or low.

AKA "Frankie"

10-3

low

10-3

high


🔫 10-4 high or low

22.2% single-roll

4 dice add up to 10 and the remaining die is either high or low.

AKA "Shotgun"

10-4

low

10-4

high


⚓️ Ship, Captain, Crew high or low

31.6% single-roll

3 dice make up an outside straight and the remaining 2 dice are either high or low.

AKA "Outside straight", "Crew"

ship, captain, crew

low

ship, captain, crew

high


🔄 Monterey high or low

25.5% single-roll

3 dice make up an inside straight and the remaining 2 dice are either high or low.

AKA "Inside straight"

monterey

low

monterey

high


🎰 7's high or low

32.4% single-roll

2 sets of 2 dice add up to 7 and or 11 and the remaining die is either high or low.

AKA "7-11", "7 and/or 11's", "Vegas"

vegas

vegas

low

vegas

vegas

high


🍐 Pairs high or low

29.0% single-roll

2 sets of 2 dice are matching pairs and the remaining die is either high or low

pairs

low

pairs

high


✨ Razzle

Competitive: 3+ wild 6s (~21%) / Strong: 4+ (~4.5%)

Most amount of any one number with aces being wild.

When to Call: Call with 3+ wild 6s (1s + 6s), or 5 of any other number. About 21% of rolls meet this competitive threshold. 4+ wild sixes (~4.5%) is a strong call. Over 3 rolls keeping 1s and 6s, players average 3.5 wild sixes.

razzle: (3) 6's

razzle: (4) 5's

razzle: (5) 6's


👑 Boss

Competitive: Two Pair+ (~44%) / Strong: Trips+ (~21%)

Poker-style hands without straights or flushes. All players reveal their dice, and the highest hand becomes the "Boss."

When to Call: Call with Two Pair or better (competitive threshold, ~44% of rolls). Trips or better (~21%) is a strong call. You can keep matching dice and re-roll the others twice to improve your hand.

Hand Rankings (highest to lowest):

  • 5-of-a-kind (e.g., five 6s)
  • 4-of-a-kind (e.g., four 5s)
  • Full House (e.g., three 4s, two 3s)
  • 3-of-a-kind (e.g., three 6s)
  • Two Pair (e.g., two 6s, two 4s)
  • Pair (e.g., two 5s)
  • High Card (e.g., 6-5-4-3-1)

Boss Mechanics: If there's a Boss, they can pick up and re-roll any dice that won't break their winning hand. After re-rolling, the Boss can either call up the other players (everyone re-rolls once to avoid losing) or say "Pick them up" (no loser, play passes left).

Note: Hands use poker tie-breaking rules. Two pairs with 6s over 2s beats two pairs with 5s over 4s.

5 of a kind

4 of a kind

Full House

3 of a kind

Two Pair

Pair



⛳️ Tres away

Competitive: Score ≤10 (~18%) / Strong: ≤7 (~6%)

Just like golf, lowest score wins. Each die is worth its face value except for 3's which are worth 0 points.

When to Call: Call with a score of 10 or less (~18% of rolls). Score ≤ 7 is a strong call (~6%). Lower is better — 3s are worth 0, so multiple 3s are premium.

Reveal Cycle Mechanics: Play happens in cycles. On each cycle, players must reveal at least one die but can reveal more. The optimal strategy (based on Monte Carlo simulation) is to reveal dice with expected value below 2.33 (i.e., 1s, 2s, and 3s always). With remaining dice, re-roll and repeat until all dice are revealed.

Once all players have revealed all five dice, calculate total scores. The player with the highest total score loses.

Perfect score: Five 3s = 0 points. Worst score: Five 6s = 30 points.

0 (Best)

2 (Strong)

7 (Average)

15 (Weak)

30 (Worst)


🐕 Barking

Strategy

Don't have any of these games? Consider...barking

A player calls "Bark" to pass their turn when they have no good calls and don't want to risk a bluff. The call passes to the player on their left, all players pick up their dice, and a new round starts with the player to the left as the new caller.

Barking is recommended when you have low flexibility (few playable games) and weak hand strength. See the detailed page for specific thresholds.

bark

bark