Games
A list of the games you can call in Refusal Dice
What Should I Call?
Enter your roll to see which games you can play
✌️ 10-2 high or low
2 dice add up to 10 and the remaining 3 dice are either high or low.
10-2
low
10-2
high
👌 10-3 high or low
3 dice add up to 10 and the remaining 2 dice are either high or low.
AKA "Frankie"
10-3
low
10-3
high
🔫 10-4 high or low
4 dice add up to 10 and the remaining die is either high or low.
AKA "Shotgun"
10-4
low
10-4
high
⚓️ Ship, Captain, Crew high or low
3 dice make up an outside straight and the remaining 2 dice are either high or low.
AKA "Outside straight", "Crew"
ship, captain, crew
low
ship, captain, crew
high
🔄 Monterey high or low
3 dice make up an inside straight and the remaining 2 dice are either high or low.
AKA "Inside straight"
monterey
low
monterey
high
🎰 7's high or low
2 sets of 2 dice add up to 7 and or 11 and the remaining die is either high or low.
AKA "7-11", "7 and/or 11's", "Vegas"
vegas
vegas
low
vegas
vegas
high
🍐 Pairs high or low
2 sets of 2 dice are matching pairs and the remaining die is either high or low
pairs
low
pairs
high
✨ Razzle
Most amount of any one number with aces being wild.
razzle: (3) 6's
razzle: (4) 5's
razzle: (5) 6's
👑 Boss
Poker-style hands without straights or flushes. All players reveal their dice, and the highest hand becomes the "Boss."
Hand Rankings (highest to lowest):
- 5-of-a-kind (e.g., five 6s)
- 4-of-a-kind (e.g., four 5s)
- Full House (e.g., three 4s, two 3s)
- 3-of-a-kind (e.g., three 6s)
- Two Pair (e.g., two 6s, two 4s)
- Pair (e.g., two 5s)
- High Card (e.g., 6-5-4-3-1)
Boss Mechanics: If there's a Boss, they can pick up and re-roll any dice that won't break their winning hand. After re-rolling, the Boss can either call up the other players (everyone re-rolls once to avoid losing) or say "Pick them up" (no loser, play passes left).
Note: Hands use poker tie-breaking rules. Two pairs with 6s over 2s beats two pairs with 5s over 4s.
5 of a kind
4 of a kind
Full House
3 of a kind
Two Pair
Pair
⛳️ Tres away
Just like golf, lowest score wins. Each die is worth its face value except for 3's which are worth 0 points.
Reveal Cycle Mechanics: Play happens in cycles. On each cycle, players must reveal at least one die but can reveal more. The optimal strategy (based on Monte Carlo simulation) is to reveal dice with expected value below 2.33 (i.e., 1s, 2s, and 3s always). With remaining dice, re-roll and repeat until all dice are revealed.
Once all players have revealed all five dice, calculate total scores. The player with the highest total score loses.
Perfect score: Five 3s = 0 points. Worst score: Five 6s = 30 points.
0 (Best)
2 (Strong)
7 (Average)
15 (Weak)
30 (Worst)
🐕 Barking
Don't have any of these games? Consider...barking
A player calls "Bark" to pass their turn when they have no good calls and don't want to risk a bluff. The call passes to the player on their left, all players pick up their dice, and a new round starts with the player to the left as the new caller.
Barking is recommended when you have low flexibility (few playable games) and weak hand strength. See the detailed page for specific thresholds.
bark
bark